How To Explain Counter Strike New To Your Grandparents
Counter Strike New Revealed
Valve finally announced Counter Strike New after weeks of rumors. It's an update to CS:GO that will put the game on the Source 2 engine and make some major visual changes.
It also introduces sub-tick server updates and smoking grenades that are responsive. It's got plenty of armchair gamers going crazy but it appears to be an enormous upgrade for regular players.
Smokes
Counter Strike New has a massive update that will alter the way smokes work in the game. These changes, known as responsive smokes, are an important game changer. Smokes will now expand to fill spaces naturally and then move around objects on the map. They will also react to the lighting in the games, making them appear more realistic. Smokes will also be able to interact with game events. This will create new tactical opportunities. For example, bullets will push smoke to briefly clear sightlines, and explosions from hex grenades will disperse smoke obstruction.
Smokes will now be more dynamic in the game. Smokes in previous versions were a fixed object that had a restricted range of movement and vision blocking. Smokes of the new design will fill the space in which they are placed and block more of a player's vision when they are in place. This is a major improvement that will make the game more exciting and give both teams the same level of visibility.
In addition smokes are now able to react to the surroundings, weaponry, and lighting in the world space. This will make the smoke feel more realistic and allow players to utilize it in various ways to gain an advantage over their opponents. This is particularly beneficial during the chaotic 5v5 battles which are bound to occur on every map.
Smokes will also no longer be one-way, which was a significant issue in CSGO and allowed players to view their opponents' positions behind the smoke. Twistzz is a well-known CS:GO pro, says that the new system is a major improvement for competitive CS2 and will make it more fair for both teams.
Other minor changes include adjusting smoke particles vertically to minimize the visibility of edges, and updating viewers' smoke overlay images so that they correspond to their camera position. The expiration of smokes was adjusted to match the visuals displayed on screen.
Loadouts
Players of CSGO can now alter their weapon choices prior to the start of every game. The new loadout system allows players to choose weapons that match their playstyles and team's strategy. The new system adds depth to the game because players must balance both the power of their weapons and their utility.
The CS: GO Update includes several other enhancements and changes in addition to the new loadouts. The most important is that the buy menu has been completely revamped. The old buy wheel has been replaced by a customizable grid that shows all available purchase options simultaneously. The grid has been filled with five pistols, five "mid-tier" weapons, such as submachine guns and shotguns, and five carbines and rifles.
The new system will be simple to use, and give players greater control over the weapon they choose. It will allow them to select the weapon that best fits their playstyle, team strategy and experiment with various combinations. It will also enable players to test their abilities against other players' loadouts and see how they compare.
While many players appreciate the added flexibility, others have criticized it for deviating from the fundamental premise of Counter-Strike. They have also raised concerns over how it will affect loadouts specific to maps and agent skins that are based on visibility.
In spite of these criticisms the new loadout method will be tested more extensively in the coming months. Some of these issues might be addressed in future updates. It is crucial to stay updated for more details.
Workshop Tools are included in the update and can be enabled from the settings menu. This lets community contributors design weapon finishes and stickers, as and maps. The update will also live ban players who violate the VAC rules in matches.
The latest CS GO update is scheduled to be released in the middle of summer. Players can look over the complete list of features and updates by visiting the official CS: GO website.
Sub-Tick Updates
The server updates the world of Counter-Strike in short intervals of time referred to as ticks. Valve hopes to ensure that CS: GO is responsive and smooth. The smallest delay could affect the accuracy of the shot. A new video reveals the most significant improvements to the game, which is also known as sub tick updates.
Instead of a 64-tick-update each millisecond, CSGO is now able to use sub-ticks, or as Valve calls them, "micro ticks", to communicate with the servers. The client will keep track of each of these tiny increments and transmit them to the server. The server will transmit the updated game state back to players. The servers will be able to tell when you fired a shot, jumped, or peeked.

The video doesn't cover everything. However, it does explain that each piece sent by the client has a timestamp and that the server collects all data in chronological order from all players before sending it back. According to the video it is believed that a CS: GO server will now be able to transmit up to twice as much data as a 64-tick server.
This means that even when the tick rate of the game is increased to 128 Hz, it will still be able handle your commands instantly. The micro-tick updates also reduce input lag, ensuring that the server responds to your commands without delays or glitches.
Valve's technological improvements to the game are only beginning. Valve is using particles and smoke that are dynamic to improve how smoke interacts with the environment. It's also updating all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to make changes to all CS cosmetics and weapons.
Maps
The coming update for Counter Strike New will bring new maps to the game as well as a few classics that are being given facelifts. These updates are being tested in an unspecified beta. The first set of maps comprises touchstone and upgrade maps that will see no major changes to gameplay, while others have been completely renovated or redesigned using the new Source 2 tools.
Overpass is one of the maps that has been revamped to benefit from the new engine's unified illumination system. The underpass of the map is now flooded with daylight which makes the area more spacious and less crowded. Smoke grenades are now expanding dynamically in order to fill spaces, and interact with light.
Another map that has been revamped is Italy and has undergone major changes to texture lighting, structure, and lighting. The new version is more balanced as opposed to its predecessor, which was heavily CT focused. In the near future, fans can anticipate seeing classics like Aztec and Militia revamped.
While a lot of these maps are still available in other modes, they're no longer added to the map pool for competitive play. Train is the exception because it has been removed from Active Duty but will still be played in tournaments. cs2 cases hasn't yet decided whether the other maps taken from the pool will be added back.
One of the most controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The news agency has been vocal in its criticism of Russia's actions in Ukraine, and the map is based from the city devastated by war, Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.
The developer will release a collection of Source 2 Tools for map makers in the near future. This will include features like improved lighting and character read and physically-based rendering that produces realistic textures, materials and reflections. It will also make real-world objects, such as doors and windows, simpler to use. The update is expected to be released sometime in the summer.